Game development is a long process. For many players who are looking forward to it, a new news is enough to be exciting for a long time. As for the players who are looking forward to "Life and Death Sniper 2", the official planning has revealed a lot of development progress one after another, which can be said to give players enough expectations time and time again. And this time, the planning brought new development revelations, and gave answers to the action problems that players concentrated on feedback in the last test.
For the action problem, the development team made breakthroughs from three modules one by one. First of all, there is a sliding phenomenon in the mobile feel. The development team has refactored the mobile system. Next is the jumping system. In the previous version, the jump point needs to be jumped several times in a row to jump up, and the instantaneous displacement at the end of the jump is very large. After the repair, similar hand feeling problems have been solved, including the slowdown of jumping against the wall, difficulty in jumping from the edge, and stuck feet. etc.
In addition, for the animation effects of the characters, the development team also started from multiple angles, from reducing the difference in posture, to motion capture technology, adding detailed movements, etc. step by step. Compared with the previous version, the current action has been optimized in every detail.
Finally, the development team revealed to everyone some new features that are under development. Although the plan is not clearly stated in the above picture, I believe that old players can see what it is at a glance!
That's right, it's the agility that everyone has been thinking about! It seems that the postures that everyone practiced hard in Life and Death 1 are still coming in handy~ I have to say, with the body skills, the editor's expectations have risen in a straight line!
"Life and Death Sniper 2" action optimization! Arrangement of the movements you want
2023 07/19
